UniMaps - Indoor Map Navigation App
Helping College Students easily find their way around campuses.
CASE STUDY - Responsive IOS app for College Students
SCOPE - Solo UX Design Project for my Web Design II course at Concordia University - Saint Paul
TOOLS - InVision & Sketch
1) Project Brief - Problem Context
Problem Statement: When I travel around campus, I want to have access to class information and maps so I can plan the route that will get me to my destination most efficiently.
Unique Value Proposition: UniMaps provides a real-life visual of hallways guiding the student/user to their classroom. Similar to Google Street View, drag/click your way through the halls.
Design Process
Following the agile approach, this design process is recurring.
After discovery, comes research, prototyping, test and implement new functions at a time, design & build, test and implement.
Then repeat this process as the process is never complete as there is the app evolves with time after launch.
Competitor Research Analysis
Low-Fidelity Wireframing
Feature Scope
Feature #1
- Quick Search
Feature #2
- Add/Edit Class Schedule
Feature #3
- Share ETA
Style Tiles
UniMaps Feature Mockups
Feature #1 - Quick Search
Feature #2 - Add a Class
Feature #3 - Share ETA
In this project, I learned how to take a problem that students were facing and find/build a solution for it. An eye opening experience for me was when I conducted usability testing with five other college students. Putting the product in front of the user and observe their friction points, navigation habits, and likings of the app I was able to make adjustments to fit the users needs.